
Lonely Star
Version 1.1.0, released
There's nothing like some quality time to yourself. Get rid of everyone else so you can be alone.
A game made in 48 hours for
Ludum Dare 22,
with the theme “Alone.”
There are six levels.
I have a hard time beating a couple of them.
You can press F8 to skip a level.
On Linux, you can run the level editor using the -e command line option.
Requirements
- Windows: Requires Windows Vista or higher. The game will play on Windows XP but the textures will not load.
- Mac OS X: Requires Mac OS X 10.5 or higher. Universal, runs on PowerPC and Intel computers.
- Linux: Must be built from source, equires GtkGLExt and some other minor libraries. You will need the “development” version of these libraries in order to compile it. (Note: Input will not work correctly if you do not use evdev as your X input driver.)
Development
The graphics were done with Crayola markers, a pen, and GIMP.
The engine is written in C++, and I wrote over 3000 lines of code during the 48-hour contest. My hands were sore from typing! I used a personal game framework which sets up an OpenGL window, loads textures, handles events, and does other simple things. The framework is about 6000 lines and can be downloaded below.
| Lonely Star | |
| My Hands Hurt… | |
| I’m In… and, Code. |
Links
Old links
Lonely Star v1.0 (1.14 MB)
Windows, OS X, Linux, with included source code
Released
Base code (81.3 kB)
Released