Digital Generation Windows / macOS / Source 2.22 MB Linux 1.52 MB GitHubVersion 1.0.0, released Aug 26, 2012I grew up in a four-bit microcontroller on the wrong side of town…A game made in 48 hours for Ludum Dare 24, with the theme “evolution”. There are three levels, and a video walkthrough on YouTube. In game, you can press F5 to skip a level.Please see the included README file for information about audio problems on OS X.DevelopmentThe graphics were done with Pixen and GIMP, both of which I find frustrating. Sound effects were done with Reason, almost entirely with the Subtractor and Scream modules.The engine is written in a combination of C++ and C, and I wrote about 3500 lines of code during the 48-hour contest. My hands were sore once again. The game uses a framework which handles basic things like input, OpenGL, loading textures, and mixing sounds.PostsAug 31, 2012Video Walkthrough!Aug 26, 2012Digital Generation Post-MortemAug 26, 2012Phase 2 Is Almost Complete!Aug 25, 2012ProgressAug 24, 2012I’m in, and I Have MusicLinksDigital Generation Soundtrack (2.41 MB), released Aug 26, 2012These are music tracks that were originally going to be background music for some levels. I made them during the 48-hour contest, but I didn't have enough time to get the code working.Ludum Dare 24 contest entryOld linksBase code v0.3 147 kBReleased Aug 24, 2012Soundtrack made as warmup:Warmup track 1Warmup track 3Warmup track 4Warmup track 6