Visualizing Gameplay with D3.js and SQL

, Ludum Dare, Analytics, Chaos Tomb

Chaos Tomb is too hard. What makes it too hard? Short answer: I made the treasure too hard to reach, so players were poorly equipped to play the game. I should have made weapons and hearts easier to access, and hidden something else (gold coins, stars, collectible keychains) around the levels to challenge players. For the long answer, see the full article, complete with visualizations using D3.js.

Chaos Tomb level visualization

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