After We Saved the World: Post-Mortem

, Ludum Dare, Post-Mortem

After We Saved the World is a tactical RPG with a twist: you start out with all of the characters, all of the best items, and all of the most powerful skills, and you must return everything back to the way it was when you lived in generic fantasy village #3. All in all, I’m counting this one as a success, but it was a rough ride.

What went wrong

What went right

I’d post a link to my game, or a screenshot, but something is wrong with the time vortex. Check back later.