LD26 Top Eleven
So I’m well on my way to getting sick of playing games… at least for a while. Here are eleven good games I’ve played, in randomized order, out of just over 150.
A game with no instructions that does not need any. You get the simple joy of figuring the game out as you go along.
That bug that you can’t quite catch… just make a comment in the source code and move on. It’s the experience of game development.
Wacky and simple gameplay, with a fusion of sax hits and comedic automobile design that just works.
Simple gameplay focused on exploration and obstacles that are organic parts of the terrain.
Strategy game that’s very addictive. My high score is 4537 credits, on wave 404. It’s all about building redundant shield generators behind a double layer of turrets.
A polished puzzle platformer with a great twist at the very end, and some sharp dialogue in the middle.
# – Kitch (not pictured)
A minimal arcade game that gets a lot of mileage out of some great sound effects.
Wicked puzzle platformer with an array of tricky but well-designed levels. I can’t beat it, but that didn’t stop me from trying.
Another game that evolves as you play.
A platformer with no repeating tiles: each area has its own complete set of artwork. The final boss is a real treat, and it even has multiple endings.
I’ve never had a game give me instructions so many times. Guess which button you have to press in this game…
Bonus challenge: find the artwork…
How many games can you find that feature artwork in Piet Mondrian’s style?
How many games in LD26 feature Botticelli’s “The Birth of Venus”?