Stylized M logo

Too deep we delved there, and woke the nameless fear.


wchar_t Is a Historical Accident
IOStream Is Hopelessly Broken
Chaos Tomb: Visualizing Gameplay with D3 and SQL
Dreamless: Analytics for Ludum Dare
Let’s Make a Voting System


Tools for playing games

Sometimes, it’s more fun to write a computer program to solve the puzzle than to play the game. All of these can be downloaded as a single HTML file.

Blog Posts

Nintendo 64 Part 5: Hardware Acceleration
Nintendo 64 Part 5: My Own Code
Nintendo 64 Part 4: Emulation and Hardware
Nintendo 64 Part 3: Building a Sample Program
Nintendo 64 Part 2: What Is a Bootloader?
Nintendo 64 Part 1: Land of Pain
Star Traveler Postmortem
NES Development Day 1: Creating a ROM
Trying, Trying, Trying
So, I Got It This Time
Progress Report… and Combat Simulations
Totally In
Visualizing Gameplay with D3.js and SQL
Chaos Tomb Post-Mortem
After We Saved the World: Post-Mortem
Mini LD #57 — Reversed
Ludum Dare #31 Episode 5
Ludum Dare #31 Episode 4
Ludum Dare #31 Episode 3
Ludum Dare #31 Episode 2
Ludum Dare #31 Episode 1
Five Weird Games
I Dream of Post-Mortems
Base Code Declaration
LD26 Top Eleven
Analytics and Post-Mortem
You Had One Job, Hero. One Job.
The Water Shrine
Video Walkthrough!
First Fifty, Let’s Talk About the Theme
Digital Generation Post-Mortem
Phase 2 Is Almost Complete!
I’m in, and I Have Music
Shall we vote?
I'm in, et cetera
Gems of LD #22
Lonely Star
My Hands Hurt…
I’m In… and, Code.

About the author