I grew up in a four-bit microcontroller on the wrong side of town…
Please see the included README file for information about audio problems on OS X.
The graphics were done with Pixen and GIMP, both of which I find frustrating. Sound effects were done with Reason, almost entirely with the Subtractor and Scream modules.
The engine is written in a combination of C++ and C, and I wrote about 3500 lines of code during the 48-hour contest. My hands were sore once again. The game uses a framework which handles basic things like input, OpenGL, loading textures, and mixing sounds.