Digital Generation

Version 1.0.0, released Aug 26, 2012

I grew up in a four-bit microcontroller on the wrong side of town…

A game made in 48 hours for Ludum Dare 24, with the theme “evolution”. There are three levels, and a video walkthrough on YouTube. In game, you can press F5 to skip a level.

Please see the included README file for information about audio problems on OS X.


The graphics were done with Pixen and GIMP, both of which I find frustrating. Sound effects were done with Reason, almost entirely with the Subtractor and Scream modules.

The engine is written in a combination of C++ and C, and I wrote about 3500 lines of code during the 48-hour contest. My hands were sore once again. The game uses a framework which handles basic things like input, OpenGL, loading textures, and mixing sounds.


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